Dreadnought, Cherie Priest

It’s hard to mention the term Steampunk without also mentioning Cherie Priest’s Clockwork Century series, an alternate history of the United States, featuring all of the bells and whistles that comes with the territory. The first novel, Boneshaker, was well received, as was the short novella, Clementine, set shortly after the events of the first book, while the latest entry in the series (there are two more planned), Dreadnought, picks up the story across the country and helps to flesh out Priest’s strange alternate world. An interesting follow-up to Boneshaker, Dreadnought never quite reaches the same heights that its predecessor reached, nor does it quite feel as unique. As such, Priest brings out new elements to the Civil War only hinted at in the previous books, and tells a fun story, one that is sure to be popular with the steampunk crowd.

Following Mercy Lynch, a nurse stationed in a confederate war hospital in Virginia, Dreadnought is set in the heart of the lengthened American Civil War. Lynch is summoned away by her father, Jeremiah Swakhammer, (careful readers will remember the name from Boneshaker). What happens next is a journey for Lynch that she could never have expected. An alternate title for this book could easily have been Airships, Barges and Locomotives, for her journey across the country covers not only ground, but the staples of the steampunk movement. Along the way, a number of storylines begin to form and collide as the war effort goes forward. A Texas Ranger is on the hunt for a missing Mexican army, while a Union scientist harbors a hidden and deadly cargo onboard the Dreadnought, a Union train bound for the west on a mysterious mission. As Lynch finds herself at the center of the conflict, we’re treated to a spectacle of action and movement as she makes her way across the continent to her dying father.

At points, Dreadnought is very good, particularly once things get moving west, when the titular Dreadnought becomes the main setting and as story elements begin to collide. Each storyline has their own main elements running forward and Priest has constructed a fascinating tale of the war without being set in the war, further telling the story of two sides that fail to quit fighting.

At the same time, however, Dreadnought proved to be a frustrating read as exposition took over in the beginning and end, and as the story seemed to merely drift along the rail road tracks to each major scene, with a host of forgettable characters to fill in the blanks. Where Boneshaker left me unable to put the book down, Dreadnought seems to be the sophomore slump (being the second full novel in the series, not the author’s second novel or story within The Clockwork Century) in the series.

Part of this might stem from the very nature of the book, spread out over a vast continent, with almost too much to look at: there’s a short, tantalizing section on the actions of the Civil War, then onto the fragmented nature of the country, then the native Americans, mad scientists, Texas Rangers and zombies. As a result, the main action takes its time to gather momentum. But, when it does, the book (forgive me) picks up steam and becomes an engrossing read that lives up to the best elements of its predecessors before ending quietly with a quick link to Boneshaker that serves well as an epilogue.

Steampunk has hit some major counter arguments lately from a couple of authors, making some pointed arguments that The Clockwork Century, nor Dreadnought are able to adequately answer. The main point that kept running through my mind during all of the stories was how the Civil War would be approached, and after reading through Dreadnought, it seems that there’s a certain level of the Southern inevitable cause that seems to have survived since the 1870s when it first originated: the South was destined to lose, but it fought the better fight. Thrust into the heat of the Civil War, the book goes in this direction, and as a historian, it’s a little frustrating to see such a revisionist vision come out. (This isn’t to say that Mrs. Priest is a diehard revisionist: just that her book seems to go in that direction)

Whatever the historical feelings are when it comes to this story, Charles Stross brings up a very good point with his own rant about Steampunk: namely that the genre seems far too rosy and nostalgic for the staples of Steampunk: the corsets, the goggles, brass and strange trappings that characterize the movement. Here, the south seems to have largely given up an element of bloody racism, lone women are free to run around the country largely without incident, and there’s really no feeling of the absolute brutality and dark nature that characterized this era of history. While Stross’s arguments miss elements of how history played out in the United States, there are still some relevant points. I would rather have this rather fantastic, romanticized past rather than the actual one, but when compared to our true past, this version feels somewhat hollow.

Keeping in mind that this is an element of historical fiction, aimed towards entertainment, these arguments are somewhat petty in and of themselves: there is no expectation of historical accuracy, especially when there is talk of a zombie army running around Utah, eating the Mormons who have settled there, but it feels like there is an incredible opportunity missed by not setting a story that looks to something besides a romantic version of the past. The reasons for not doing so are pretty clear: when marketing a product that you want to sell, you don’t really want to highlight all of the nasty or dirty elements, much as Apple doesn’t want to highlight the group of Foxxconn workers who committed suicide while building the ever popular iProducts that have become so common play. However, by ignoring these elements, Priest’s vision of steampunk is far more polished and perfect, which calls attention to itself.  But, that’s okay.

Steampunk is a genre that I’ve sought to avoid as much as possible, but Priest’s alternative vision in Dreadnought, no matter how polished, is a fun and exciting story that stands up well within her series, and it gives me no small amount of hope that even with a flood of material, there are still some authors who strive to tell a good story, rather than simply jumping on the bandwagon to make a quick buck off of an audience who’s looking the right way at the right time. Dreadnought is a good book – not a great one – that holds no pretense as to what it is supposed to be, and doesn’t overstep its bounds. For that reason alone, it’s worth picking up and reading. Steampunk itself might be a flawed creation, but so long as Priest stands at the front, I have an amount of faith that there will still be some good stories to be told within it.

Boneshaker, by Cherie Priest

Very rarely do I come across a book that literally keeps me up nights with a flashlight, reading into the late hours, just to finish one more chapter, just one more, before sleep overcomes me and I'm forced to place my bookmark in place to continue reading the next day. There are a lot of books that I'm interested in, fascinated by, but there are very few that capture me with a interesting story and a writing style that makes the pages blur as I read. Cherie Priest's 2009 novel, Boneshaker did just that over the past couple of days. Boneshaker is one hell of a story, one that left me wanting more whenever I set the book aside. Capturing a trio of geek obsessions, Priest's novel is a compelling work of alternate history that blends zombies with steampunk, villains and mad scientists, all swept together in a story that was quite a bit of fun to read. Nominated for the prestigious Nebula and Hugo awards (It lost out to Paolo Bacigalupi's The Windup Girl for the Nebula), and armed with a good number of critical praise, Priest has quite a bit to be proud of with this book. Set in an alternate past, where the American Civil War has dragged on for nearly fifteen years, the city of Seattle is dying. Sixteen years prior to the beginning of the story, a machine, designed to mine gold in the frozen Klondike, destroys part of the city, unleashing an unimaginable horror upon the city: the Blight, a corrosive gas that kills all who breathe it, and reanimating their bodies and awakening them to a hunger for human flesh. The survivors of the catastrophe walled off the infected area, and began to move on with their lives. Sixteen years later, Briar Wilkes and her son Zeke eke out a meager living, plagued by their associations with the man responsible for the disaster, Levi Blue, Wilke's former husband, and Zeke's father. Determined to clear his family name, and to get some answers for himself, Zeke descends into the broken and poisoned city to uncover clues of his family's heritage, while Briar follows. Both discover that behind the Wall, survivors of the disaster form their own living, escaping the Blight and its victims, and living under their own rules. Briar is the only one who can save her son amongst the pirates, criminals and survivors in the dead city. Boneshaker is a fun story that draws upon a number of strengths to really succeed. While the book is an incredibly easy sell to anyone marginally interested in science fiction, fantasy, horror and other speculative fictions, its strengths lie more in Priest's storytelling and world building than the zombies (or Rotters, in this instance), steampunk brass or the action. Rather, she places all of these elements within a compelling alternative United States, and populates it with characters that are both well conceived and caricatured, forced into action with a story that fits everything together nicely. I really like the alternative America that Priest sets up, especially as a historian with a background in military history. Here, the Civil War has stretched on for over fifteen wars, with the Union slowly winning. Key military leaders remained alive, and because of the continuing war, technology continued to advance. As a result, there's airships, machines and other pieces of technology that somewhat makes sense with the events of the story. In doing so, an entire world has been created, with quite a lot of background information that Priest can draw upon, not only for Boneshaker, but for other books that are forthcoming in this world, titled the Clockwork Century. Last year, I was certainly aware of Boneshaker, but personally, I'm not a huge fan of zombies or steampunk, and the entire notion really turned me off, simply because most of what I've seen of the Steampunk genre really doesn't make logical sense to me. Simply adding glass and copper attachments to something mundane for the sake of making something historical 'interesting' just bothered me, because of the historical precedent behind it. What Priest has done, however, is put the advances in technology into a historical context that makes quite a bit of sense: historically, warfare is a major incubator for new technology, generally beyond the weapons used on the battlefield, and with items that have a number of uses that can be applied to a post-war period. Duct tape, the microwave oven, jet planes and radar, all technologies that are in commonplace usage today, owe their existence to warfare as a catalyst for their development. Priest seems to understand this, and in interviews that I've read, it seems that she's done her homework. The result really shows with a fantastic world that works. With that world in place, Priest sets to work with her story. At the heart of the narrative is a story about a family, one who's been split apart by the Blight that was unleashed when Blue's "Incredible Bone-Shaking Drill Engine" ripped through part of the city. Forced out into the Outskirts, away from the Blight, people are left to their own devices. Briar and her son live their lives, but they are haunted by what had transpired before. Zeke, in particular, knows little about what had happened to his father and grandfather, and because of his mother's unwillingness to really address the problems of the past, he gets no answers from her. To find them, he ventures into the dead city to find the answers. What happens next is a sort of journey of understanding and rite of passage, where both characters must learn to adapt and accept certain things about themselves. Things are complicated when both discover that there's a lot more to the walled off portions of the city. An entire culture and society of survivors has sprung up in the sealed off buildings, where people are largely ruled by a Dr. Minnericht, who resembles Briar's former husband. This is another area where the book really shines, and that's the use of this dead city. I've long been fascinated by what happens to buildings and societies when they're left to die, and books such as World Without Us and various galleries of empty cities are things that I seek out. Her creation of her own sort of underworld, lost and forgotten by the world around it, is really neat, and while there are a couple of flaws here and there, it serves as a fantastic setting for her tale. Boneshaker does have its share of problems, from some of the caricatured characters, namely Dr. Minnericht, who is essentially posing as Briar's former husband throughout the story. Built up through most of the book, the actual character was a bit of a letdown, and his element of the story seemed rather forced in, as did a subplot about the Wall's inhabitants rising up against his rule. Zeke's characterization worked most of the time, but at points, his dialogue just annoyed me, and pulled me out of the story just a bit. In the end, though, these are minor gripes that didn't impact the overall story too much. Boneshaker proved to be a quick read for me, and it was well worth the impulse buy when I was in the bookstore the other day. With a fast-paced story, with plenty of exciting twists and turns, interesting characters and a fun story, set in a very fun world, I'm eagerly looking forward to the next installments out of the world that Priest has set in motion. This book is pure dynamite, and while I'm still rooting for The Windup Girl for the 2010 Hugo, this book is certainly deserving of the heaps of praise it's already garnered. This was a fun read, one that held me up at night, distracting my thoughts at work, waiting for my next fix. More books need to be just like Boneshaker: fun, exciting, thoughtful and interesting.